2D Platform Game
Fox Run
Brief: For demo purpose, a level of a 2D platform game. This project makes use of assets free from the Unity store, the focus being on code demo as opposed to artwork.
Overview elements:
- Animation: Creating Animations from .png’s
- Animation Controller: Config snimation controllers with new animations, transitions controlled by variables (managed in code events)
- Player: controller based on keys pressed, colliders to check for ground/ceiling collisions, physics via RigidBody2D
- Camera: Utilising Cinemachine package (2D camera)
- Shooting: Bespoke Weapon, Enemy & Bullet scripts, RigidBody 2D, CircleCollider2D, animation on the bullet, prefab bullets
- Content Display: Sorting layers to organise assets in scene